15_detail 1982 BBC Micro.jpg
15_detail 1982 BBC Micro.jpg

become a Patron


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become a Patron


The National Videogame Foundation is the first of its kind.

A new, not-for-profit organisation that develops the role of videogames in culture, education and society.


Ian Livingstone CBE

Ian Livingstone CBE

I am tremendously excited to be involved in the creation of the National Videogame Foundation.

Having watched videogames grow and flourish as an industry - and as an artform - this is a vital moment for videogames' cultural confidence.

What excites me most about the National Videogame Foundation is its commitment to taking its work out into the real world. 

Through its education programmes, gallery interpretation and cultural policy development, Iain Simons and his team will continue to work tirelessly to engage everyone in the value of this most vital of contemporary art forms.

We've got an amazing set of founder-patrons on board already and I urge all my colleagues in the games industry, and frankly anyone who cares about the past, present and future of videogames, to support this landmark initiative."

Ian Livingstone CBE

Co-founder Games Workshop and Chairman Sumo Digital

we need your help


The Foundation relies on Patrons to support its work.

we need your help


The Foundation relies on Patrons to support its work.

“The National Videogame Arcade is a wonderful space that’s perfect for the large-scale games and innovative projects they are always providing for their audience. The history of the video game industry is presented in a beautiful, visual way. The entire facility reflects the fun of video games so much that you might think you’re inside of one."   John Romero Patron, National Videogame Foundation, Co-creator, Doom

“The National Videogame Arcade is a wonderful space that’s perfect for the large-scale games and innovative projects they are always providing for their audience. The history of the video game industry is presented in a beautiful, visual way.

The entire facility reflects the fun of video games so much that you might think you’re inside of one."

 

John Romero
Patron, National Videogame Foundation,
Co-creator, Doom

How can you help?

The National Videogame Foundation receives no core grant funding for its work and collections.

It relies entirely on the income from the activities it produces, its partnerships and the generosity of its members and friends.

By becoming our patron, you’ll be helping us:

  • develop the galleries
  • reach more people
  • maintain and preserve the collection
  • create new learning programmes
  • influence public policy
  • create new events
  • …and keep the National Videogame Foundation at the forefront of international videogame culture. 

download the deck or
email patrons@thenvf.org to find out more


corporate patrons

“Having been a regular attendee of the GameCity festival over the years, it was an easy decision to invest and become a patron of the new foundation. The festival is a phenomenally inclusive event, and brings creators from around the world together to showcase and experience pioneering cultural work. Vlambeer is excited to be part of the future of the event.” Rami Ismail, Patron, National Videogame Foundation Vlambeer

“Having been a regular attendee of the GameCity festival over the years, it was an easy decision to invest and become a patron of the new foundation.

The festival is a phenomenally inclusive event, and brings creators from around the world together to showcase and experience pioneering cultural work. Vlambeer is excited to be part of the future of the event.”

Rami Ismail,
Patron, National Videogame Foundation
Vlambeer

“We are absolutely delighted to become a patron of the National Videogames Foundation.  Their focus on the cultural, educational and historical importance of videogames is something that has real value and we look forward to working with them on initiatives in the future. ” Pete Samuels Supermassive Games

“We are absolutely delighted to become a patron of the National Videogames Foundation.  Their focus on the cultural, educational and historical importance of videogames is something that has real value and we look forward to working with them on initiatives in the future. ”

Pete Samuels
Supermassive Games

individual patrons

Ian Livingstone

Carl Cavers

John Romero

Miles Jacobson

Andy Payne

Joel Benton

Darryl Still