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support us


Your patronage helps videogames.

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support us


Your patronage helps videogames.

Our patrons include...


The National Videogame Foundation receives no core grant funding for our work and collections.

All of our income goes into funding our development and delivery.

By becoming our patron or sponsoring activity, you’ll be helping us - 

develop the galleries, 

reach more people, 

maintain and preserve the collection, 

create new learning programmes, 

influence public policy, 

create new events, 

and keep the National Videogame Foundation at the forefront of international videogame culture. 

Your support means that the National Videogame Foundation can continue its work, as an autonomous and forward-thinking organisation right in the centre of videogame culture.

We think that videogames are amazing, we know you do too and we hope you can help us show that to as many people as possible.

We’ve started on an ambitious programme of development for 2017-18, and we’d love your help.

How you can help

Corporate Patronage or Sponsorship

We gratefully welcome patronage and partnership with organisations of all sizes. As well as patronage, we can also offer sponsor opportunities for businesses of all sizes. 


Subscription Patronage

If you're an individual and would like to support our work, we'd love it if you'd consider becoming a subscription patron.
A monthly amount, however small, makes a huge difference to our work. 


Donations

If you'd like to make a donation to support our work, you can do so here.


Partnership Projects

We work with a wide variety of partners to help deliver our mutual aims. If you'd like to talk about potential collaboration with the National Videogame Foundation, do get in touch.
hello@thenvf.org

 

Our 2017-18 curatorial Priorities

 

Develop and Catalogue the NVF Collection

We're lucky enough to receive lots of donations from members of the public and the industry (and we're always looking for new acquisitions). As a result, we've built up quite a collection of everyday gaming ephemera and utterly unique objects. We could just hide everything away for posterity but we want to make this cultural heritage as accessible as possible.
The first step is to collaborate with colleagues from museums, galleries and universities across the world to create an open, standards-based, accessible catalogue of our collection.

Create new feature exhibitions giving a deeper insight into specific games, technologies and developers. 

The success of the ‘Dizzy’ room (opened April 2017), created with the close collaboration of the Oliver Twins, has convinced us that this model of curation and exhibition makes for a rich, agile way of working. 
Liaising directly with developers and players we’re already working on new, focussed exhibitions that preserve, celebrate, and document studios, developers and franchises.

Create major new single gallery piece documenting the history of UK games

Over the last decade of creating and delivering the GameCity festival, we’ve amassed a huge amount of material and knowledge about the UK games industry. And we've made a lot of friends.
We’re going to use all of this to develop a major new exhibition that preserves and celebrates UK videogames development.

Publish and Disseminate our work further

Much of our material is available to visitors to the NVA in exhibition and through our workshops, but we know we could be reaching a lot more people. 
We’re going to make more material and make it available in more ways.
We’re currently working on a new oral history framework to capture the stories about making and playing games right at their source.


Our patrons

Graham Breen (HTC Vive)

"HTC VIVE are proud to become a patron of the National Videogame Foundation, working with Iain and the team at the National Videogame Arcade to bring the experience of Virtual Reality to as many new audiences as possible. Vive is an experience that you have to have, rather than be described to you and a cultural centre like the NVA is vital is making that accessible to all. Vive is changing VR, VR is changing the World and the National Videogame Foundation is changing the World of Videogames, bringing them deeper into culture with every new player."

Pete Samuels (Supermassive Games)

“We are absolutely delighted to become a patron of the National Videogames Foundation.  Their focus on the cultural, educational and historical importance of videogames is something that has real value and we look forward to working with them on initiatives in the future. ”

Mark Morris (Introversion Software)

"Introversion are delighted to become patrons of the National Videogame Foundation. Since our appearance at the very first GameCity festival, we've both travelled a long way. We're especially pleased to be able to share a six-foot tall Darwinian with visitors to the National Videogame Arcade. We are confident that more people will be posing for a selfie with it than ever have with their Sonic model."

 

John Romero

“The National Videogame Arcade is a wonderful space that’s perfect for the large-scale games and innovative projects they are always providing for their audience. The history of the video game industry is presented in a beautiful, visual way.

The entire facility reflects the fun of video games so much that you might think you’re inside of one."

Ian Livingstone CBE

I am tremendously excited to be involved in the creation of the National Videogame Foundation.

Having watched videogames grow and flourish as an industry - and as an artform - this is a vital moment for videogames' cultural confidence.

What excites me most about the National Videogame Foundation is its commitment to taking its work out into the real world. 

Through its education programmes, gallery interpretation and cultural policy development, Iain Simons and his team will continue to work tirelessly to engage everyone in the value of this most vital of contemporary art forms.

We've got an amazing set of founder-patrons on board already and I urge all my colleagues in the games industry, and frankly anyone who cares about the past, present and future of videogames, to support this landmark initiative."

Rami Ismail (Vlambeer)

Having been a regular attendee of the GameCity festival over the years, it was an easy decision to invest and become a patron of the new foundation.

The festival is a phenomenally inclusive event, and brings creators from around the world together to showcase and experience pioneering cultural work. Vlambeer is excited to be part of the future of the event.”

The Oliver Twins

“The National Videogame Foundation is providing a much needed cultural centre-of-gravity for videogames in the UK. We have two fantastic trade bodies, but the NVF brings something new and distinct to the public life of videogames that really deserves the industry’s support. We’re an art form, after all!”

Dean Trotman (SEGA Europe)

“SEGA Europe are proud to be working with the National Videogame Foundation to bring our videogames and all videogames to an ever growing and diverse set of players. The National Videogame Arcade is a unique destination, we’re delighted to be playing a part in supporting its work and would urge colleagues to do the same. We can’t wait to start working with the NVA to create some brilliant new projects and find some exciting new audiences.”


Corporate Patronage & Sponsorship

We gratefully welcome patronage and partnership with organisations of all sizes. As well as patronage, we can also offer sponsor opportunities for businesses of all sizes. 

 

Subscription Support

If you're an individual and would like to support our work, we'd love it if you'd consider becoming a subscription patron.
A monthly amount, however small, makes a huge difference to our work.