CONTINUE : 2017 conference
May 23, 24.
The National Videogame Arcade, Nottingham
Continue is a conference about videogames and culture.
Galleries, Festivals, Arts Agencies, Broadcasters, Advertisers, Policy Makers and Developers will take this rare opportunity to come together to discuss and develop policy, but also to reinvigorate thinking around what games are and could be to their audiences.
Tuesday, May 23rd 2017
Arrival & Coffee
Jo Twist - UKIE
People & Places: Games as cultural relations
Paul Callaghan - British Council
The British Council is the UK’s international organisation for cultural relations & education opportunities, and our work across the arts is a cornerstone of our mission to create a friendly knowledge and understanding between the people of the UK and the wider world. We find new ways of connecting with and understanding each other through the arts, to develop stronger creative sectors around the world that are better connected with the UK.
In this talk, newly appointed Games & Interactive Programme Manager Paul Callaghan will look at how videogames speak to this mission, the role of an explicitly cultural and international organisation in relation to the wider games sector, and the ways that it can work to support people and the ways they respond to their individual geographical, social, political, cultural, and artistic contexts.
Andreas Lange in Conversation
Andreas Lange - Computerspielemuseum
Andreas will be discussing his work and the wider issues of videogame preservation, promotion and curation in terms of local, national and international relationships and attitudes.
Interlude: Gallery Play
An opportunity for attendees to engage with the NVA’s playable exhibits.
12:30 Grass Roots Alternative Culture
Marie Foulston - V&A
Marie Foulston curator of videogames at the V&A will be joined by independent curators and creators to talk about the grass roots community events and projects they undertake. This session includes speakers from Wild Rumpus and Beta Public and will focus on events that showcase independent and alternative videogames.
Inviting Player Creativity
Holly Gramazio - Matheson Marcault
Games are increasingly inviting players not just to play but to create - to make music, to build spectacular landscapes, to write or draw. This talk looks at different games that encourage player creativity, the different techniques they use, and the different types of creative action these techniques can encourage.
Hands on with VR
Theresa Duringer - Temple Gates Games
Theresa will describe the working practices and problem-solving involved in the creation of her team’s first VR game, Bazaar, before allowing conference attendees an opportunity to try out the game for themselves.
Wednesday, May 24th 2017
Arrival & Coffee
- Arts Council England
Introducing the British Games Institute
Rick Gibson - British Games Institute
An experienced analyst and strategist, Rick Gibson is now turning his substantial videogame industry knowledge towards the BGI, a new organisation aiming to fund, train and promote videogame makers and their projects. Part talk, part consultation, Rick wants your help in developing this unique and essential agency.
Lessons from dance: Towards a contemporary creative technology
Leila Johnston - The Site Gallery
During her four-month residency at leading contemporary dance company Rambert, Leila noticed some striking differences and similarities between the cultures of dance and digital. She developed some work around the relationship between the two, and called for a 'contemporary creative technology' based on the model of contemporary dance. Leila used audio recording, thermal imaging, LED panels, Kinect, video, and 3D printing to capture the personalities of the dancers, and demonstrate a new way for them to express themselves creatively (for many, this was their first encounter with 'hacker' tech). This talk is about how a creative technologist brokered a residency at a dance company without making it about equipment – and offered solutions even where there were no problems.
Collaborative Working Q&A (Panel)
Chair: James Newman - Bath Spa University
Panellists: Uzma Johal MBE - Threshold Studios; Iain Dodgeon - Wellcome Trust; Iain Simons - NVA
This panel aims to provide an opportunity for attendees to ask any questions they may have regarding the challenges and opportunities associated with collaborative working. Our panellists come from a variety of backgrounds and can therefore offer differing perspectives and approaches.
Interlude: Gallery Play
A chance to further engage with the conference themes and ideas through play.
Exploring Creative Residencies (Panel)
Chair: Stella Wisdom - British Library
Panellists: Leila Johnston - Site Gallery; Rob Sherman - Bonfire Dog; John Whall - Derby QUAD
Some of our panellists have offered creative residencies at their institutions, while others have undertaken creative residencies in various locations. This panel aims to consider what makes a good creative residency and the benefits they offer to individuals, organisations and audiences.
This panel was made possible with the support of the British Library.
Going Global (Mini Talks)
Host: Iain Simons - NVA
Speakers will discuss the differences and similarities they have observed between their own local projects and organisations and those they have come into contact with in other countries.
James Newman & Iain Simons
Finale: (Details TBC)
Book your place at Continue now
Limited places are now available for booking using the link below.