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videogames for everyone. forever.


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videogames for everyone. forever.


 

Welcome to the national videogame foundation

 

The National Videogame Foundation exists to celebrate, preserve and interpret videogames for everyone.

Through its pioneering work in curation, exhibition and public engagement, it rediscovers the past and creates a valuable legacy for the future.  

The Foundation aims to inspire new people to make videogames, start new conversations about them, and find new ways in which they can contribute to culture, society and education.

Our founding patrons include Ian Livingstone CBE, Sumo Digital, John Romero, Boneloaf, Chucklefish, Playground Games, William Pugh, Sheridans, Kevin Patterson and Vlambeer.

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Heritage


We operate the National Videogame Arcade, a living museum and visitor attraction dedicated to videogames in the heart of Nottingham's Creative Quarter.


With 5 floors, 3 galleries, licensed bars and event space, the NVA is where everyone is invited to play games, learn about games and be inspired to make games of their own.

Tens of thousands of visitors enjoy the NVA every year.

 

Heritage


We operate the National Videogame Arcade, a living museum and visitor attraction dedicated to videogames in the heart of Nottingham's Creative Quarter.


With 5 floors, 3 galleries, licensed bars and event space, the NVA is where everyone is invited to play games, learn about games and be inspired to make games of their own.

Tens of thousands of visitors enjoy the NVA every year.

 

The UK National Videogame Arcade is the inspirational mecca that gaming needs.
— Ars Technica
It’s the National Gallery of videogames.
— The Independent
Pioneering, inclusive and celebratory, the NVA redefines the videogame arcade…
— The Guardian
Perhaps the greatest thing about this whole place is the fact you can touch almost everything. Where traditional museums will hide things away in cabinets and roped off areas, the Video Game Arcade encourages you to pick things up and try them out. It’s refreshing, and also demonstrates an enormous amount of trust and respect between the arcade and its visitors.
— Kotaku
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GameCity


We deliver GameCity, the world's best-loved videogame culture festival, now in its 11th year.

GameCity


We deliver GameCity, the world's best-loved videogame culture festival, now in its 11th year.

The GameCity festival launched in 2006 and set the template for independent videogame festivals the world over.
Every year it welcomes thousands of people and hundreds of developers to Nottingham to celebrate and explore videogame culture. 

Participants have included :
Keita Takahashi, Alexey Pajitnov, Lorne Lanning, Media Molecule, Eric Chahi, Masaya Matsuura, Richard Lemarchand and many more…

“There is no other festival in the world like GameCity”
-The Guardian

“The Sundance of the gaming world” 
-The Times

“GameCity continues to be my favourite game festival on Earth.  It’s not the biggest, but the focus on creativity, the assumption that games are a worthwhile form of expression, and the fact that it is open to the public make it really unique.  What other game event actually has kids in attendance?”
Adam Saltsman, creator of Canabalt
 

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Education & Learning


Education & Learning


school trips & outreach

We operate an extensive education programme at the NVA, which delivers both formal learning with hundreds of schools trips a year and a wide variety of community outreach activity. 

clubs & workshops

The summer holidays are particularly creative times at the NVA. Our DevCamp game making classes, giving an inspirational introduction to young people are especially popular events.  ‘PixelHeads’ and ‘GameCitizens’, our two weekend and after school game-making clubs are rapidly growing too!

Subject summits

Later this year, in collaboration with the Times Educational Supplement, the Foundation is staging the first in a series of 'subject summits', bringing together educators with experts to explore ways in which videogames can be used to enhance  learning. These unique events will result in the creation of new teaching and learning resources to apply videogames to other curriculum areas in addition to the more expected STEM subjects

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Advocacy & Policy


Making videogames work for everyone.

Advocacy & Policy


Making videogames work for everyone.

continue conference

 

The first ‘Continue’ conference, helping to bridge the gap between the videogame and culture sectors was held in May 2016. It was attended by representatives from V&A, BFI, BBC, Wellcome, British Library and many more. We are currently working with Arts Council England to help develop their videogame support policy and establish a new fund for videogame development.

international curatorial network

The NVA is at the heart of an international curatorial and preservation network, whose members include Stanford University, The Strong National Museum of Play, Ritsumeikan University, the Computerspielemuseum.

Collider

 

 

Delivered in partnership with Wellcome, The Collider programme brings together scientists, artists and videogame creators to hothouse new ideas and form new collaborative projects. This residential programme has taken place in a variety of locations including the renowned Sanger Institute.